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Maximum Performance at the Pinewood Derby

Page history last edited by Valree Martinez 11 years, 8 months ago

Maximum Performance at the Pinewood Derby 

 Topic(s):

Measurement, Data & Statistics, and Application of  Formulas 

Images/Video Resources

 

 

Scenario

Every year more than a million Cub Scouts, A division of the Boy Scouts of America, pair up with their adult partner to participate in a Pinewood Derby. The Pinewood Derby is basically a car race, but requires the Cub Scout to design, carve, paint, weigh and refine is car starting from a simple block of wood. Through this experience bonds of partnership are formed, confidence is built and the Cubs learn to take pride in their own hard work and growing skills. It is because of this amount of effort that the tradition is still being continued and is a success. The rules state the Derby is run in heats, two to four cars starting by gravity from a standstill on a track and run down a ramp to a finish line unaided. The track is an inclined ramp with wood strips down the center to guide the cars. According to the BSA handbook the maximum allowable weight is generally 5 ounces. This means that young scout's pine car cannot be heavier than this weight limit. The concern to some cub scouts is do we try to match 5.0 ounces or maybe aim for a more conservative weight leaving a fractional amount open to interpretation, just in case the measuring scale calculations are somewhat skewed, thereby disqualifying your Derby racecar.

To organize your time more effectively complete the Problem Solving steps below and review the rubrics at the beginning to ensure that all members are aware of teachers expectations. 

Task

Sample Investigations/Teacher Resources

So the question is how can you become the winner.  How can you predict if you will be the winner and can you provide support for your prediction?  The BSA is looking for qualified candidates to support young Cub scouts to be part of their mentoring team during this exciting annual event. Sample questions given during the interview process are listed below. Your teams job is to learn as much as you can about gaining a competitive advantage in order to win this Derby! Top team that offers the best comprehensible solution to this scenario will be given the chance to be interviewed by the local news station explaining their experiences.

 

1. Reviewing the  Velocity Lab report, be prepared to explain your lab experience.  

2. Is there more than one to solve this problem?


Pinewood Derby instructions

http://youtu.be/eXmXnluL1Eg

Velocity Lab Report

Velocity Lab Report.docx

100 Pinewood Derby Car Photos of 2011

http://boyslife.org/hobbies-projects/funstuff/26127/100-amazing-pinewood-derby-car-photos-of-2011/

Pinewood Derby History

http://www.pinewoodpro.com/pinewood-derby-history.htm

Comprehensive Article Derby Tips including the debate,

Standard Wheel Base Versus Extended Wheel Base

http://www.derbychamp.com/Articles.asp?ID=237

 

Student Resources

 Rubric

 

 

Resources:

 

Velocity Lab Report

Velocity Lab Report.docx

Pinewood Derby Designs and Patterns

http://www.lowes.com/

Winning Secrets

http://www.pinewoodpro.com/pinewood-derby-car-winning-secrets.htm

Speed Secrets

http://www.ehow.com/list_6725112_pinewood-derby-speed-secrets.html

Boys Life- Official Publication of the BSA

http://boyslife.org/hobbies-projects/projects/2952/speed-secrets

Make a Pinewood Derby Car Display

http://boyslife.org/hobbies-projects/projects/26926/make-a-pinewood-derby-car-display/

Derby Town -online game

http://boyslife.org/games/online-games/15147/derby-town-racing/

Paint a Pinewood Derby Racer

http://boyslife.org/hobbies-projects/projects/11508/paint-a-pinewood-derby-racer/

Video of Super Fast Pinewood Derby Track

http://boyslife.org/video-audio/6236/video-of-a-super-fast-pinewood-derby-track/

Thing that our beyond our control

http://www.pinewoodpro.com/pinewood-derby-speed-tests.htm

Themes for your car design

http://www.pinewoodpro.com/pinewood-derby-howto-design.htm

Photos and Video Product Submission Form

http://photos.boyslife.org/mycapture/photos/Upload.aspx?CategoryID=26642&EventID=241282

Individual Reflection Rubric 

Team Knowledge Building Rubric

 

Student Work

Standards

1. Read and analyze the scenario and situation.
Check your understanding of the scenario. Don't be tempted to start thinking about potential solutions or to start looking for information. 

 

1. List your personal understanding, ideas or hunches.

Now that you are familiar about the BSA Pinewood Derby,  you will write everything you know about gaining a competitive advantage. Describe your thoughts or ideas about how to solve the problem. There are not incorrect answers in this step, just feel free to brainstorm your ideas.

 

2. List what is known.

 With your team use all the information available in the scenario to list everything that you know about what it takes to win the Pinewood Derby. You do not have to conduct any research yet. Just use the information given and write the facts that you already know about what it takes to win.

3. List what is unknown.

With your team, make a list about what you do not know and would like to learn. List all the questions you will need to answer to solve the problem.  

 

4. List what needs to be done.
"What should we do?" List actions to be taken, e.g., question an expert, conduct research, go to a board meeting about topic. List possible actions. 

 

5. Develop a problem statement.

You will be responsible for thinking and choosing one of the questions to solve the problem.  A problem statement should come from your analysis of what you know. In one or two sentences, you should be able to describe what it is that your group is trying to solve, produce, respond to, or find out. The problem statement may have to be revised as new information is discovered and brought to bear on the situation.

6. Gather information

Use all the resources available (Internet, library, etc) to research about the problem/topic and find a solution.


7. Present Findings

Using a multimedia presentation Web 2.0 tool, such as Prezi, Slideshare, or Glogster your team will address what it takes to be a Pinewood Derby Race Car winner. If able present your own Derby race car, and provide images highlighting all sides that document your creativity. Include in your presentation images of what a winning Derby race car should look like. As indicated earlier your team must provide reasoning as to why they think their car has a competitive advantage. If able provide solutions to the sample questions that will be asked in the interview process.  Your presentation will be fowarded to the BSA mentorship council and to all campus teachers. 

 

(7.5) Patterns, relationships, and algebraic thinking. The student uses equations to solve problems.

The student is expected to:

(A) use concrete and pictorial models to solve equations and use symbols to record the actions

 

(7.9) Measurement. The student solves application problems involving estimation and measurement.

The student is expected to:

(A) estimate measurements and solve application problems involving length (including perimeter and circumference) and area of polygons and other shapes

 

7.12) Probability and statistics. The student uses measures of central tendency and range to describe a set of data.

The student is expected to:

(A) describe a set of data using mean, median, mode, and range; and

 

(7.13) Underlying processes and mathematical tools. The student applies Grade 7 mathematics to solve problems connected to everyday experiences, investigations in other disciplines, and activities in and outside of school.

The student is expected to:

(A) identify and apply mathematics to everyday experiences, to activities in and outside of school, with other disciplines, and with other mathematical topics;

(B) use a problem-solving model that incorporates understanding the problem, making a plan, carrying out the plan, and evaluating the solution for reasonableness;

(C) select or develop an appropriate problem-solving strategy from a variety of different types, including drawing a picture, looking for a pattern, systematic guessing and checking, acting it out, making a table, working a simpler problem, or working backwards to solve a problem; and

(D) select tools such as real objects, manipulatives, paper/pencil, and technology or techniques such as mental math, estimation, and number sense to solve problems.

(7.14) Underlying processes and mathematical tools. The student communicates about Grade 7 mathematics through informal and mathematical language, representations, and models.

The student is expected to:

(A) communicate mathematical ideas using language, efficient tools, appropriate units, and graphical, numerical, physical, or algebraic mathematical models; and

(B) evaluate the effectiveness of different representations to communicate ideas.

(7.15) Underlying processes and mathematical tools. The student uses logical reasoning to make conjectures and verify conclusions.

The student is expected to:

(A) make conjectures from patterns or sets of examples and nonexamples; and

(B) validate his/her conclusions using mathematical properties and relationships


 

Images provided from Wikimedia Commons.

Videos provided from Youtube. 

Scenario provided from  http://pinewoodderby.org/pinewood/about 

 

 

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